Just a quick question: How large is the whole smash, in POV dimensions?
Try scaling everything up by a factor of 10 or even 100. I have the impression
that POV rejects the inner wall of your glass globe (there are hints that there
*is* such an inner wall) due to the glass being too thin.
IIRC the limit is 0.001 units (may be 0.0001, need to look at the code).
Surfaces closer than that will give you trouble.
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